Thesis Details
Umělá inteligence pro strategické hry
English title
Artificial Intelligence for Strategy Games
Language
Czech
Abstract
This bachelor thesis deals with artificial intelligence in real-time strategy games. The Monte Carlo method was used in the creation of artificial intelligence. The game, along with artificial intelligence, was made using the Unity game engine.
Keywords
Real-Time strategic game, Artificial intelligence, Unity, Monte Carlo, Minmax, Lanchester, Lanchester Square Law
Department
Degree Programme
Information Technology
Files
Status
not defended
Date
15 June 2022
Reviewer
Committee
Zbořil František, doc. Ing., Ph.D. (DITS FIT BUT), předseda
Bařina David, Ing., Ph.D. (DCGM FIT BUT), člen
Hynek Jiří, Ing., Ph.D. (DIFS FIT BUT), člen
Kekely Lukáš, Ing., Ph.D. (DCSY FIT BUT), člen
Rogalewicz Adam, doc. Mgr., Ph.D. (DITS FIT BUT), člen
Bařina David, Ing., Ph.D. (DCGM FIT BUT), člen
Hynek Jiří, Ing., Ph.D. (DIFS FIT BUT), člen
Kekely Lukáš, Ing., Ph.D. (DCSY FIT BUT), člen
Rogalewicz Adam, doc. Mgr., Ph.D. (DITS FIT BUT), člen
Citation
ŠČEVIK, Ľuboš. Umělá inteligence pro strategické hry. Brno, 2022. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2022-06-15. Supervised by Matýšek Michal. Available from: https://www.fit.vut.cz/study/thesis/25085/
BibTeX
@bachelorsthesis{FITBT25085, author = "\'{L}ubo\v{s} \v{S}\v{c}evik", type = "Bachelor's thesis", title = "Um\v{e}l\'{a} inteligence pro strategick\'{e} hry", school = "Brno University of Technology, Faculty of Information Technology", year = 2022, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/25085/" }