Course details

Computer Graphics

POG Acad. year 2003/2004 Summer semester 7 credits

Current academic year

Computer Graphics course follows the Principles of Computer Graphics. It covers the modern techniques for 3D computer visualisation, animation (kinematics, kinetics and dynamics), "real-time" graphics methods (virtual reality etc.) and other topics.

Details ...

Guarantor

Language of instruction

Czech

Completion

Examination

Time span

Department

Learning objectives

A student introduction to the modern computer graphics and animation algorithms and methods. Learn the practical skills to design graphical applications and applications using computer animation.

Study literature

  • Sochor, J., Žára, J.: Algoritmy počítačové grafiky, lectures EF ČVUT, Prague 1994, ISBN 80-251-0454-0

Fundamental literature

  • Watt, A., Watt, M.: Advanced Animation and Rendering Techniques, Addison-Wesley 1992, USA, ISBN: 0-201-54412-1
  • Foley, J.D., Van Dam, A.: Fundamentals of Interactive Computer Graphics, Addison-Wesley 1983, USA, ISBN: 0-201-14468-9
  • Sochor, J., Žára, J.: Algoritmy počítačové grafiky, lectures EF ČVUT, Prague 1994, ISBN 80-251-0454-0

Course inclusion in study plans

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