Thesis Details
Procedurální generování v Unity
English title
Procedural Generation in Unity
Language
Czech
Abstract
The goal of this thesis is to develop a procedural generator of dungeons in the Unity game engine. The description of the most important parts of the Unity engine can be found in this thesis. The development and implementation of procedural generation of map layout using Perlin noise and interior decoration is described here as well.
Keywords
Unity, game engine, procedural generation, L-system, Perlin noise, Polygon mesh generation, plugin
Department
Degree Programme
Information Technology
Files
Status
defended, grade B
Date
8 July 2020
Reviewer
Committee
Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT), předseda
Kočí Radek, Ing., Ph.D. (DITS FIT BUT), člen
Křivka Zbyněk, Ing., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Vašíček Zdeněk, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Kočí Radek, Ing., Ph.D. (DITS FIT BUT), člen
Křivka Zbyněk, Ing., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Vašíček Zdeněk, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Citation
GOŠ, Pavel. Procedurální generování v Unity. Brno, 2020. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2020-07-08. Supervised by Milet Tomáš. Available from: https://www.fit.vut.cz/study/thesis/23095/
BibTeX
@bachelorsthesis{FITBT23095, author = "Pavel Go\v{s}", type = "Bachelor's thesis", title = "Procedur\'{a}ln\'{i} generov\'{a}n\'{i} v Unity", school = "Brno University of Technology, Faculty of Information Technology", year = 2020, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/23095/" }