Course details

Computing Aspects of Computer Games Development

CACe Acad. year 2009/2010 Winter semester 4 credits

Current academic year

A set of lectures of mostly foreign lecturers, the exact topics will be specified later.

Guarantor

Language of instruction

English

Completion

Credit

Time span

  • 39 hrs lectures

Department

Subject specific learning outcomes and competences

An extension of knowledge for the IT field, specialized knowledge in computer graphics design.

Knowledge of work in multicultural and international environment.

Learning objectives

The goal of the course is to get the students acquainted with the new trends in computer games and similar applications. The additional goal of the course is, as the teaching process will be performed in English along with international students, to prepare students for work in English speaking environment and mixture of cultures.

Prerequisite knowledge and skills

Basic knowledge of computer technology and programming in C and JAVA languages.

Study literature

  • Will be declared on lectures.

Fundamental literature

  • Will be declared on lectures.

Syllabus of lectures

See on ...

Progress assessment

At least 80 percent of the course lessons attended.

Controlled instruction

All the teaching will be monitored, replacement of the missing lesson might be possible upon individual consultation with the course supervisor.

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