Course details

Application Development for Mobile Devices

TAM Acad. year 2013/2014 Winter semester 5 credits

Current academic year

Introduction to the course. Introduction to the problematic of mobile development. Development for Android, specifics of the platform, architecture of the operating system. Development for Windows Phone, specifics of the platform, architecture of the operating system. Open questions of pervasive computing - Designing Services for the future. Development for Unix systems on smartphones - Nokia, BlackBerry (QNX), Tizen, ... - specifics of the unix-based systems.

Guarantor

Language of instruction

Czech

Completion

Examination

Time span

  • 26 hrs lectures
  • 26 hrs projects

Department

Subject specific learning outcomes and competences

  • The student will get acquainted with existing mobile platforms and with the principles of creation of user interfaces
  • Students get an overview of the hardware platforms and operating system, their mutual comparison.
  • Students learn basics of application creation on systems Windows Phone, Android, iOS.
  • Basics of 3D rendering on mobile devices by using OpenGL ES, XNA, and others.
  • The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.

  • The student learns to search for information in English regarding very timely technologies.
  • Student learns to create projects in a small team.
  • Student learns presentation and defense of results in a small project.
  • Student will be led towards creative and innovative project design.

Learning objectives

Get acquainted with existing mobile platforms and with the principles of creation of user interfaces, to get overview of the hardware platforms and operating system, their mutual comparison. Learn basics of application creation on systems Windows Phone, Android, iOS, learn basics of 3D rendering on mobile devices by using OpenGL ES, XNA, and others. The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.

Prerequisite knowledge and skills

  • Basic knowledge of creation of user interfaces (ITU course).
  • Knowledge of basics of computer graphics and 3D rendering with hardware acceleration (PGR course).
  • Knowledge of object oriented application design (+ one of the following languages: C++, C#, Java).
  • Knowledge of basics of operating systems (in the extent given by the Bc. level tought at FIT).

Syllabus of lectures

Struktura přednášek ještě není definitivní
1.    Úvod do předmětu a problematiky, organizace předmětu
2.    Operační systém Windows Mobile I
3.    Operační systém Windows Mobile II
4.    OpenGL ES (for Embedded Systems)
5.    Windows Mobile DirectX a Direct3D
6.    Symbian
7.    Android
8.    J2ME (Java - Micro Edition)
9.    J2ME - 3D aplikace a hry
10.    Demonstrační cvičení - Windows Mobile, tvorba uživatelských rozhraní, práce s periferiemi
11.    Demonstrační cvičení - Windows Mobile, tvorba 3D aplikací, her, video, audio
12.    Demonstrační cvičení - Symbian, tvorba uživatelských rozhraní, zobrazování grafiky, audio
13.    Demonstrační cvičení - J2ME, tvorba uživatelských rozhraní, zobrazování grafiky, audio

Progress assessment

Study evaluation is based on marks obtained for specified items. Minimimum number of marks to pass is 50.

Teaching methods and criteria

The course uses teaching methods in form of Lecture - 2 teaching hours per week, Projects - 1 teaching hour per week.

Controlled instruction

  • Mid-term exam - 9 points
  • Project with a defense - 40 points
  • Final written exam - 51 points

Course inclusion in study plans

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