Course details

Computer Graphics

PGR Acad. year 2006/2007 Winter semester 5 credits

Current academic year

Introduction, OpenGL graphics library - basics of rendering, drawing of graphics primitives, their features, camera settings, materials and lighting, textures, MIP mapping, filtration, rendering, textures (generation, procedural textures, special textures), volume data rendering, ray tracing advanced methods, radiation methods, morphing - 2D raster and 2D vector, global visibility, virtual reality, simulation and visualization of particle systems, free deformation, soft tissue animation, articulated structures animation.

Guarantor

Language of instruction

Czech, English

Completion

Examination

Time span

  • 39 hrs lectures
  • 6 hrs pc labs
  • 7 hrs projects

Department

Subject specific learning outcomes and competences

The students will learn about theoretical background of spatial computer graphics. They get acquainted with tools for graphics scenes modelling. They learn limitations imposed to physical nature of light propagation in computer graphics, principles of methods and algorithms of spatial computer graphics, and principles of computer animation. They get acquainted with OpenGL graphics library, too. Students also acquire practical skills needed for application development with computer graphics or computer animation features.

The students will learn to work in team. They will also improve their skills in development tools usage and also in practical C/C++ programming.

Learning objectives

To learn about theoretical background of spatial computer graphics. To get acquainted with tools for graphics scenes modelling. To learn limitations imposed by physical nature of light propagation in computer graphics. To learn principles of methods and algorithms of spatial computer graphics. To learn principles of computer animation. To get acquainted with OpenGL graphics library. To acquire practical skills needed for application development with computer graphics or computer animation features.

Prerequisite knowledge and skills

Basic knowledge of C/C++ programming, basic principles of computer graphics (vector and raster), basic operations of planar (2D) and spatial (3D) graphics, principles of main graphics application interfaces, methods and algorithms for rasterization of lines, circles and curves, filling of closed areas, methods and algorithms for pbject transformations, visibility solving, lighting, shading, and texturing.

Study literature

  • Watt, A., Watt, M.: Advanced Animation and Rendering Techniques, Addison-Wesley 1992, USA, ISBN 0-201-54412-1
  • Sochor, J., Žára, J.: Algoritmy počítačové grafiky, lectures EF ČVUT, Prague 1994, ISBN 80-251-0454-0

Syllabus of lectures

  1. Introduction, OpenGL graphics library - basics of rendering
  2. OpenGL graphics library - drawing of graphics primitives, their features, camera settings
  3. OpenGL graphics library - materials and lighting
  4. OpenGL graphics library - textures, MIP mapping, filtration
  5. OpenGL graphic library - rendering
  6. Textures (generation, procedural textures, special textures)
  7. Volume data rendering
  8. Ray tracing advanced methods, radiation methods, test
  9. Morphing - 2D raster and 2D vector
  10. Global visibility, virtual reality
  11. Simulation and visualization of particle systems
  12. Free deformation, soft tissue animation
  13. Articulated structures animation

Syllabus of computer exercises

  1. Introductory lab
  2. Introduction to OpenGL, 2D drawing
  3. 3D objects, camera settings, display lists, alpha blending
  4. Shading, lighting, surface materials, evaluators
  5. Textures, MIP mapping, environmental mapping, extensions
  6. Animation, hierarchical structures, selection buffer
  7. Stencil buffer, CGS, shades

Progress assessment

Study evaluation is based on marks obtained for specified items. Minimimum number of marks to pass is 50.

Controlled instruction

Mid-term test, evaluated computer labs, and individual project.

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