Course details

Graphic and Multimedia Processors

GMU Acad. year 2006/2007 Winter semester 5 credits

Current academic year

Colour models. Principles of 2D/3D graphics. Algorithms for computer graphics and computational complexity. First and second generation of graphical processors - TMS34010/20, TIGA, Trio64V+, Intel i860, Savage3D, Intel740, Permedia, RIVA TNT. Organization of video memory. Parallelization of geometry engine. Multiprocessor raster architectures - image and object parallelization. Texture mapping and compression, pixel interpolation. Quantization. Predictive coding. Cosine and wavelet transform. Motion compensation and hybrid coding. Subband coding and vector quantization. Huffman coding. Run length coding. LZ77, 78. Standards for image, video and audio transmission - JPEG, ITU-T H.261, MPEG-1, 2, 4, 7. Multimedia processors - VLIW, Mpact, CyberPro. Video standards (D-VHS, DV, IEEE 1394 Firewire). Multimedia extensions of instruction set x86 - MMX, SIMD. Game consoles.

Guarantor

Language of instruction

Czech

Completion

Credit+Examination

Time span

  • 39 hrs lectures
  • 8 hrs pc labs
  • 5 hrs projects

Department

Subject specific learning outcomes and competences

Students will get knowledge of hardware support for graphical and multimedia operations and programming them in OpenGL.

Learning objectives

To inform the students about hardware support and implementation of graphical amultimedia operations and making use of OpenGL language for image information processing.

Recommended prerequisites

Prerequisite knowledge and skills

There are no prerequisites

Study literature

  • Přednáškové materiály v elektronické formě.

Fundamental literature

  • Foley J.D., van Dam A., Feiner S.K., Hughes J.F.: Computer Graphics, Principles and Practice, Addison Wesley, 1990
  • Rao K.R., Hwang J.J.: Techniques & Standards for Image, Video & Audio Coding, Prentice Hall, 1996
  • Další aktuální literatura a firemní zdroje.

Syllabus of lectures

  • Color model, 2D graphics.
  • 3D graphics, complexity, graphical accelerators.
  • Video memory, graphical processors.
  • Parallelization of geometry and raserization stage.
  • Architecture SGI, texture mapping and compression, pixel interpolation.
  • Kvantizing and prediction coding.
  • Cosine and wavelet transform.
  • Motion compensation, subband coding.
  • Huffman and arithmetic coding, RLE.
  • Data compression, LZ 77, LZ 78, Burrows-Wheeler transform.
  • JPEG, ITU-T H.261, MPEG-1.
  • MPEG-2, -4, -7.
  • Multimedia processors, instruction sets. Game consoles.

Syllabus of computer exercises

  • Introduction to OpenGL and GLUT.
  • 2D Graphics.
  • Display lists, transformation and matrix stack, animation.
  • Texturing.
  • Fogg, mip-mapping.
  • Evaluators, Bézier surfaces, NURBS and quadrics.
  • Project presentation!!! (during computer laboratories)

Progress assessment

Passing labs and finishing the project.

Controlled instruction

Passing labs and finishing the project.

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