Thesis Details
Zobrazení scény pomocí hlubokých stínových map
In computer graphics is problematic shadow rendering. Applications require to choose the appropriate lighting and shading method with respect to speed and display quality. This work is focused on rendering the shadows and eliminate alias, arising during their creation. For to create shadows will work to implement the methods Shadow Maps and she's extensions variant Deep Shadow Maps. Shadow maps allow to create shadow independently of the scene complexity without treatment alias. Deep shadow maps are able to display shadows along with the removal of alias thereby improve the quality of shading. For lighting scene are used local Lambert lighting models. The resulting application is created with using library OpenGL.
alias, shading method, shadow maps, deep shadow maps, local lighting models, OpenGL
Janoušek Vladimír, doc. Ing., Ph.D. (DITS FIT BUT), člen
Rychlý Marek, RNDr., Ph.D. (DIFS FIT BUT), člen
Strnadel Josef, Ing., Ph.D. (DCSY FIT BUT), člen
Szőke Igor, Ing., Ph.D. (DCGM FIT BUT), člen
@bachelorsthesis{FITBT15933, author = "Jan Hypsk\'{y}", type = "Bachelor's thesis", title = "Zobrazen\'{i} sc\'{e}ny pomoc\'{i} hlubok\'{y}ch st\'{i}nov\'{y}ch map", school = "Brno University of Technology, Faculty of Information Technology", year = 2015, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/15933/" }