Thesis Details
Knihovna pro výpočet šumů používaných v procedurálním texturování
The aim of the work is to describe procedural texturing and usage of a noise for creating textures of real materials. The reader will learn the fundamentals of the noise, its properties and a way of using it. Random numbers and interpolation methods are important parts of the noise evaluations, therefore there are chapters about random numbers generating and interpolation methods. Obviously, there is not missing the chapter, which is depicting properties and principles of several methods of creating noise. The main part of this work is effective implementation of library with a chosen noise methods, so next chapters are about choosing methods and design of the interface, implementation and many kinds of tests and optimalizations. Achieved results and final conclusions are at the end of this work.
Procedural texturing, noise, Perlin noise, turbulence, interpolation, random numbers, marble texture, wood texture, static library, header file, macro
@mastersthesis{FITMT5625, author = "Ond\v{r}ej Ku\v{c}era", type = "Master's thesis", title = "Knihovna pro v\'{y}po\v{c}et \v{s}um\r{u} pou\v{z}\'{i}van\'{y}ch v procedur\'{a}ln\'{i}m texturov\'{a}n\'{i}", school = "Brno University of Technology, Faculty of Information Technology", year = 2007, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/5625/" }