Thesis Details

Aplikace soft computing při hraní her

Bachelor's Thesis Student: Pospíšil Milan Academic Year: 2006/2007 Supervisor: Zbořil František V., doc. Ing., CSc.
English title
Application of Soft Computing for Game Playing
Language
Czech
Abstract

This work deals with application of classical method of artifical inteligence and methods of soft computing for game playing. These methods are applicated in programs for playing chess and droughts. Results are confronted.

Keywords

Artifical intelligence, soft computing, minimax, alfa beta, chess, draugths.

Department
Degree Programme
Information Technology
Files
Status
defended, grade B
Date
11 June 2007
Reviewer
Committee
Zbořil František V., doc. Ing., CSc. (DITS FIT BUT), předseda
Drahanský Martin, prof. Ing., Dipl.-Ing., Ph.D. (DITS FIT BUT), člen
Kreslíková Jitka, doc. RNDr., CSc. (DIFS FIT BUT), člen
Pelikán Jaroslav, RNDr., Ph.D. (FI MUNI), člen
Zbořil František, doc. Ing., Ph.D. (DITS FIT BUT), člen
Zemčík Pavel, prof. Dr. Ing. (DCGM FIT BUT), člen
Citation
POSPÍŠIL, Milan. Aplikace soft computing při hraní her. Brno, 2007. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2007-06-11. Supervised by Zbořil František V.. Available from: https://www.fit.vut.cz/study/thesis/5671/
BibTeX
@bachelorsthesis{FITBT5671,
    author = "Milan Posp\'{i}\v{s}il",
    type = "Bachelor's thesis",
    title = "Aplikace soft computing p\v{r}i hran\'{i} her",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2007,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/5671/"
}
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