Course details

Advanced Computer Graphics (in English)

PGPa Acad. year 2017/2018 Winter semester 5 credits

Current academic year

Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).

Guarantor

Language of instruction

English

Completion

Examination (written)

Time span

  • 26 hrs lectures
  • 26 hrs projects

Assessment points

  • 51 pts final exam (28 pts written part, 23 pts test part)
  • 9 pts mid-term test (test part)
  • 40 pts projects

Department

Subject specific learning outcomes and competences

The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects.

The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ language.

Learning objectives

To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects.

Recommended prerequisites

Prerequisite knowledge and skills

There are no prerequisites

Study literature

  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012

Fundamental literature

  • Články IEEE, ACM, Wikipedie
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 

Syllabus of lectures

  1. Introduction, limits of computer graphics
  2. Large scenes, level of detail
  3. Shaders
  4. Optimized ray tracing
  5. Landscape rendering
  6. Scenes with high dynamic range
  7. Animation of bone structures, "motion capture"
  8. Haptic a stereoimaging
  9. Virtual and augmented reality
  10. Design and structure for 3D rendering
  11. Holograms
  12. Conclusion

Progress assessment

Study evaluation is based on marks obtained for specified items. Minimimum number of marks to pass is 50.

Controlled instruction

Homeworks, mid-term test, individual project.

Course inclusion in study plans

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