Course details

Introduction to Software Engineering

IUS Acad. year 2005/2006 Winter semester 5 credits

Current academic year

History of computer use, information technology, software and hardware engineering, information society, basic notions. Development stages of systems with computers, methods and models of software lifetime in some detail. Requirement analysis and specification. Introduction to software project management. Basic principles of structured and object-oriented approach to program writing. Basic notions of object-oriented programming - object, class, encapsulation, inheritance, polymorphism. Introduction to modelling techniques of object-oriented analysis and design. Introduction to modelling techniques of structured analysis and design (DFD, ERD). Introduction to verification and validation, evaluation, testing. Introduction to program maintenance. Agile software development, basic principles of extreme programming and prototyping. History and overview of programming languages. Overview and basic principles of user interfaces. Introduction to document creation programs - text editors, basics of desktop publishing.

Guarantor

Language of instruction

Czech, English

Completion

Credit+Examination

Time span

  • 26 hrs lectures
  • 6 hrs pc labs
  • 7 hrs projects

Department

Subject specific learning outcomes and competences

Student gets an overview in the area of complex software system development. Students acquaints especially with software development stages and with models of software life-time. Student makes sense of the methodics basis of the requirements analysis and the software system design. He/she learns to use chosen UML models. Student acquaints with basics of computer publishing.

Students learns to provide analysis and design of the software systems. Students learns to create the project documentation and the program documentation. Students will be able to read and create basic UML models.

Learning objectives

To provide overview and basics of the complex software system building. To acquaint with the process of software systems creation. This process is analyzed as an integration of system development, software quality assurance, and software project management. To acquaint with the development stages of the software lifetime. The consideration is focused on all development stages, mainly the requirements analysis, requirements specification, and methods of software design. To learn to use basic models of UML and to get familiarity with methodics of UML-based modelling. To acquaint with basics of WWW and LaTex publishing.

Prerequisite knowledge and skills

This course takes place in the winter term of the first year of the bachelors study programme. Thus, we expect that students have the high school level knowledge of using computers.

Study literature

  • Objektově orientované modelování systémů - učební text : učební text zaměřený na jazyk UML 2.0. VUT v Brně, 2004.
  • Larman, C. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development. 3rd Edition. 736 p. Pearson, 2004. ISBN: 978-0131489066.

Fundamental literature

  • Beck, K. Extrémní programování. Grada, Praha, 2002. ISBN 80-247-0300-9. 
  • Page-Jones, M. Základy objektově orientovaného návrhu v UML. Grada, Praha, 2001. ISBN 80-247-0210-X.
  • Paleta, P. Co programátory ve škole neučí aneb Softwarové inženýrství v reálné praxi. Computer press, 2004. ISBN 80-251-0073-1. 
  • Richta, K., Sochor, J. Softwarové inženýrství I. Vydavatelství ČVUT, Praha 1996 (dotisk 1998). ISBN 80-01-01428-2.

Syllabus of lectures

  1. History of computer use, information technology, software crisis, software engineering, information society, basic notions.
  2. Software development, software products. Making HTML documents.
  3. Development stages of systems with computers, methods and models of software lifetime in some detail. Requirement analysis.
  4. Methods of requirements specification, modelling techniques of structured and object-oriented analysis.
  5. Modelling techniques of structured design.
  6. Basic notions of object-oriented programming - object, class, encapsulation, inheritance, polymorphism. Introduction to modelling techniques of object-oriented design. Unified Modelling Language (UML).
  7. Chosen modelling means of UML (Use Case, Class Diagram, etc.)
  8. Complex modelling with UML.
  9. Introduction to verification and validation, evaluation, testing.
  10. Basic principles of structured and object-oriented approach to program writing, software testing and maintenance.
  11. Agile methods of software development, basic principles of extreme programming and prototyping.
  12. Introduction to software project management.
  13. Overview and basic principles of software quality view. Publishing with LaTex.

Progress assessment

Student has to get at least half of the points from the projects for receiving the credit and then for entering the exam.

Controlled instruction

No attadance on lectures is monitored within this course. The knowledge of students is examined by the projects and by the final exam.

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