Thesis Details
Hra pro výuku úplných základů programování
The main goal of this thesis is to create a game for teaching very basic programming. An analysis of current programming education games and education principles takes up the first part of this thesis. This is followed by a design and implementation of visual programming interface in Unity3d and later integration of this interface into a simple game supporting the foundings from the first part of the thesis. This thesis is then being evaluated from the technical and user perspective with the goal to analyze the effectiveness of both the visual programming interface and the game as a tool to introduce programming to non-coders.
game, game-based learning, visual programming, VPL, interface, code, kids, education, multiplayer, competition, scratch, codespells, spaceship, unity3d
Drahanský Martin, prof. Ing., Dipl.-Ing., Ph.D. (DITS FIT BUT), člen
Křena Bohuslav, Ing., Ph.D. (DITS FIT BUT), člen
Matoušek Petr, doc. Ing., Ph.D., M.A. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
@bachelorsthesis{FITBT13064, author = "Martin Ron\v{c}ka", type = "Bachelor's thesis", title = "Hra pro v\'{y}uku \'{u}pln\'{y}ch z\'{a}klad\r{u} programov\'{a}n\'{i}", school = "Brno University of Technology, Faculty of Information Technology", year = 2015, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/13064/" }