Thesis Details
Strategická hra v multi-agentním prostředí Jason
This thesis describes artificial inteligence used in developement of computer games, particularly discusses with theory behing artificial inteligence used in real-time strategy games. It deals with implementation of extensions for one such a game. It analyzes posibylities of use multi-agent systems architecture for purposess of artificial inteligence in games. It describes concept of swarm inteligence as suitable but not used tool for developing not only videogame artificial inteligence. Moreover it attempts to find suitable representation of sensation for software agents and shows the difficulties of this task.
Multi-agent systems, artificial intelligence, swarm inteligence, RTS, Java, Jason, agent, strategy game, BDI agent, reactive systems, reasoning, R-tree, R*-tree, refactoring, Ant Colony Optimization, ants.
Kořenek Jan, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Květoňová Šárka, Ing., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Zbořil František, doc. Ing., Ph.D. (DITS FIT BUT), člen
@bachelorsthesis{FITBT17644, author = "Roman Vais", type = "Bachelor's thesis", title = "Strategick\'{a} hra v multi-agentn\'{i}m prost\v{r}ed\'{i} Jason", school = "Brno University of Technology, Faculty of Information Technology", year = 2015, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/17644/" }