Thesis Details
Modelování realistické postavy
This document concerns about making of semestral project, which will be further developed into master's thesis. It concerns about theoretical preparation for realistic body modelling. It contains fast review of today's computer graphic industry. We explain different modelling techniques in detail. We will introduce the MeshFlow theory, that is fundamental for today's modelling. We will explain what is mapping and how use it corretly. Next will be texturing a and effective texture creation process. We will also show, that complemental use of few applications gives increased speed and quality in process of textre creation. In the end of this document we will explain skinning and how to proceed at this final stage of making human body.
Modelling, mapping, texturing, texture, skinning, MeshFlow, model, polygon, polygon mesh, skeleton, realistic body, modelling methods, high-poly, low-poly, mid-poly