Thesis Details
Mobile Game for Practicing English Vocabulary
The goal of this thesis is to design and implement a multi-platform educational mobile game for practicing and expanding English vocabulary. The game is based on the rules of word chain and similar word games and implemented as a minimal prototype of an online player versus player mode. The application is implemented in C# and XAML, making use of the .NET platform. Parts of the solution, which were ready for production environment, were deployed making use of suitable Microsoft Azure Cloud services . An Android version of the application was published locally and tried on a selected group of users in closed testing. Results of the testing have determined the state of the solution upon completing the thesis and have been used as basis for proposing further improvements above current technical shortcomings and limitations.
Web service, mobile application, educational game, English, vocabulary, word chain, Android, C#, .NET, Xamarin, cloud, Azure, serverless
Burgetová Ivana, Ing., Ph.D. (DIFS FIT BUT), člen
Fučík Otto, doc. Dr. Ing. (DCSY FIT BUT), člen
Grézl František, Ing., Ph.D. (DCGM FIT BUT), člen
Hrubý Martin, Ing., Ph.D. (DITS FIT BUT), člen
@bachelorsthesis{FITBT25035, author = "Anton\'{i}n Hub\'{i}k", type = "Bachelor's thesis", title = "Mobile Game for Practicing English Vocabulary", school = "Brno University of Technology, Faculty of Information Technology", year = 2022, location = "Brno, CZ", language = "english", url = "https://www.fit.vut.cz/study/thesis/25035/" }