Thesis Details
Počítačová hra s využitím částicových systémů
This bachelory thesis describes the design and the implementation of a 3D computer game with particle systems. The particle systems can be used for the simulation of a stochastic natural phenomena, for example fire and snow. In this thesis, you can find the description of the evolution of these systems, their uses and the description of the particular implementation. Other parts of the text are focused on another subjects involved in the game programming. The selection of an essential tool for game creation, a game engine, is crucial. Very important is also a collision detection that enables the movement of the objects in a game world and their responses to it. The design and the description of some parts of the implemented game is also a part of this work.
Computer game, Particle systems, Collision detection, Graphic engine Irrlicht.
Chudý Peter, doc. Ing., Ph.D. MBA (DCGM FIT BUT), člen
Kočí Radek, Ing., Ph.D. (DITS FIT BUT), člen
Kotásek Zdeněk, doc. Ing., CSc. (DCSY FIT BUT), člen
Kreslíková Jitka, doc. RNDr., CSc. (DIFS FIT BUT), člen
Sochor Jiří, prof. Ing., CSc. (FI MUNI), člen
@bachelorsthesis{FITBT6964, author = "Lenka Vlkov\'{a}", type = "Bachelor's thesis", title = "Po\v{c}\'{i}ta\v{c}ov\'{a} hra s vyu\v{z}it\'{i}m \v{c}\'{a}sticov\'{y}ch syst\'{e}m\r{u}", school = "Brno University of Technology, Faculty of Information Technology", year = 2008, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/6964/" }