Result Details
Animated Particle Rendering in DSP and FPGA
HEROUT, A.; ZEMČÍK, P. Animated Particle Rendering in DSP and FPGA. SCCG 2004 Proceedings. Bratislava: Slovak University of Technology in Bratislava, 2004. p. 237-242. ISBN: 80-223-1918-X.
Type
conference paper
Language
English
Authors
Herout Adam, prof. Ing., Ph.D., FIT (FIT), DCGM (FIT)
Zemčík Pavel, prof. Dr. Ing., dr. h. c., DCGM (FIT)
Zemčík Pavel, prof. Dr. Ing., dr. h. c., DCGM (FIT)
Abstract
This paperpresents an algorithm for rendering and animation of 3D point-clouds using FPGA(Field Programmable Gate Array) chip coupled with a DSP (Digital SignalProcessor). The point-clouds are sets of graphical data (particles) in 3D spacesuitable for and perspective for potentially many purposes in modern computergraphics. The paper describes the architecture of the proposed rendering systemand a novel approach to rendering and simple animation of large of 3Dpoint-clouds (large sets of particles).
Keywords
point clouds, rendering, animation, FPGA, hardware
Published
2004
Pages
237–242
Proceedings
SCCG 2004 Proceedings
Conference
Spring Conference on Computer Graphics
ISBN
80-223-1918-X
Publisher
Slovak University of Technology in Bratislava
Place
Bratislava
BibTeX
@inproceedings{BUT16912,
author="Adam {Herout} and Pavel {Zemčík}",
title="Animated Particle Rendering in DSP and FPGA",
booktitle="SCCG 2004 Proceedings",
year="2004",
pages="237--242",
publisher="Slovak University of Technology in Bratislava",
address="Bratislava",
isbn="80-223-1918-X"
}
Projects
Augmented Multi-party Interaction, EU, Sixth Framework programme, 506811-AMI, start: 2004-01-01, end: 2006-12-31, completed
Research groups
Computer Graphics Research Group (RG GRAPH)
Departments