Course details

Multimedia (in English)

MULe Acad. year 2022/2023 Summer semester 5 credits

Current academic year

Definition of multimedia technology, multimedia peripheral devices, connection between signal processing and multimedia, digital signal processors and their features, "case study" of system design with digital signal processor, Windows sound, video, and raster operation API, formats for image and sound digitization, formats for image and sound encoding, image compression, video compression, sound compression, DirectX raster operations, DirectX sound, OpenGL raster operations, multimedia programming interfaces.

Guarantor

Course coordinator

Language of instruction

English

Completion

Examination (written+oral)

Time span

  • 26 hrs lectures
  • 26 hrs pc labs
  • 26 hrs projects

Assessment points

  • 51 pts final exam (15 pts written part, 36 pts test part)
  • 10 pts mid-term test (test part)
  • 39 pts projects

Department

Lecturer

Instructor

Subject specific learning outcomes and competences

The students will learn and understand basic methods of image processing and sound processing as 2D and 1D digital signals. They will get acquainted with compression and decompression methods for image and sound data in PC environment. They will also learn how to exploit programmers interfaces' for image and sound and get acquainted with data formats for image and sound representation and with basic features of digital signal processors. They will learn about raster operations in Windows API, DirectX, and OpenGL and with sound interfaces of Windows API and DirectX, too. Finally, they will get acquainted with the anticipated development of multimedia data processing.
The students will learn to search team partners, to work in team, and to defend their work in public. They will also improve their skills in development tools usage and also in practical C/C++ programming.

Learning objectives

To learn and understand basic methods of image processing and sound processing as 2D and 1D digital signals. To get acquainted with compression and decompression methods for image and sound data in PC environment. To learn how to exploit programmers' interfaces for image and sound. To get acquainted with data formats for image and sound representation. To get acquaited with basic features of digital signal processors. To learn about raster operations in Windows API, DirectX, and OpenGL and sound interfaces of Windows API and DirectX. To get acquainted with the anticipated development of multimedia data processing.

Recommended prerequisites

Prerequisite knowledge and skills

Basic knowledge of C/C++ programming, basics of signal processing.

Study literature

  • IEEE Multimedia, IEEE, USA – various articles
  • Oney, W.: Systems Programming for Windows, Microsoft Press, Redmond, WA, USA, 1996, ISBN 1-55615-949-8
  • Wodtke, M.: Mind Over Media, McGraw-Hill, New York, USA, 1993, ISBN 0-07-067633-X
  • Simon, R. J.: Multimedia & ODBC API Bible, Watte Group Press, Carte Madera, CA, USA, 1996, ISBN 1-57169-011-5
  • Wodaski, R.: PC Video Madness, SAMS Publishing, Carmel, IN, USA, 1993, ISBN 0-672-30322-1
  • Wodaski, R.: Multimedia Madness, SAMS Publishing, Carmel, IN, USA, 1992, ISBN 0-672-30249-7
  • Yun Q. Shi, Huifang Sun. Image and Video Compression for Multimedia Engineering: Fundamentals, Algorithms, and Standards. CRC Press, 1999. ISBN 978-1-4200-4979-8
  • John Watkinson. The MPEG Handbook. CRC Press, 2012. ISBN 978-1-136-02898-6
  • Iain E. G. Richardson. H.264 and MPEG-4 Video Compression: Video Coding for Next-generation Multimedia. John Wiley & Sons, 2003. ISBN 978-0-470-86960-7
  • David Salomon, Giovanni Motta. Handbook of Data Compression. Springer, 2010. ISBN 978-1-84882-902-2

Fundamental literature

  • Simon, R. J.: Multimedia & ODBC API Bible, Watte Group Press, Carte Madera, CA, USA, 1996, ISBN 1-57169-011-5
  • Oney, W.: Systems Programming for Windows, Microsoft Press, Redmond, WA, USA, 1996, ISBN 1-55615-949-8

Syllabus of lectures

  1. Introduction, Compression techniques (7. 2. 2023, slides, slides)
  2. Filtering (14. 2. 2023, slides)
  3. Sound interfaces (21. 2. 2023, slides)
  4. Image formats (28. 2. 2023, slides)
  5. Video formats (7. 3. 2023, slides)
  6. Audio formats (14. 3. 2023, slides)
  7. Signal processing (21. 3. 2023)
  8. Multimedia frameworks (28. 3. 2023, slides)
  9. Compression fundamentals + midterm test (4. 4. 2023, slides)
  10. Vulkan (11. 4. 2023)
  11. OpenGL (18. 4. 2023, slides)
  12. Project defenses (25. 4. 2023)
  13. Conclusions (2. 5. 2023)

Syllabus of computer exercises

Introductory lab, introduction to tools (0th excercise)

  1. Sound filter design and implementation
  2. JPEG compression - DCT settings
  3. Multimedia frameworks
  4. Raster operations in fragment shader
  5. OpenGL

Progress assessment

Mid-term test, evaluated computer excercises, and individual project.

Controlled instruction

The monitores teaching activities include mid-term test, evaluated computer excercises, individual project, and final exam. The mid-term test does not have correction option, the final exam has two possible correction terms.

Course inclusion in study plans

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