Thesis Details
Prohlížečová hra s umělou inteligencí
Thesis describes design and implementation of a web browser game, which can be played by multiple players via the internet. The main goal is to manage the economy, although players can cooperate (trading) or play against each other (battles). NoSQL database is used for persistent storage of progress, which is also described in the thesis. Apart from human players there are also agents/bots, which play the game autonomously via state machines generated by genetic algorithms. Paper describes design and functionality of either the genetic algorithms, but also the state machines.
Game, web, web game, browser game, authentification, authorization, javascript, react, Apollo, NoSQL database, MongoDB, state machine, genetic algorithm
Čadík Martin, doc. Ing., Ph.D. (DCGM FIT BUT), člen
Holub Jan, prof. Ing., Ph.D. (FIT CTU), člen
Křivka Zbyněk, Ing., Ph.D. (DIFS FIT BUT), člen
Polčák Libor, Ing., Ph.D. (DIFS FIT BUT), člen
Szőke Igor, Ing., Ph.D. (DCGM FIT BUT), člen
@mastersthesis{FITMT22100, author = "Michal Moravec", type = "Master's thesis", title = "Prohl\'{i}\v{z}e\v{c}ov\'{a} hra s um\v{e}lou inteligenc\'{i}", school = "Brno University of Technology, Faculty of Information Technology", year = 2019, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/22100/" }