Thesis Details

Hra s agenty na bázi umělé inteligence

Master's Thesis Student: Tomečko Lukáš Academic Year: 2019/2020 Supervisor: Janoušek Vladimír, doc. Ing., Ph.D.
Language
Slovak
Abstract

The goal of this project is to create a 2D action strategy videogame, featuring intelligent enemies. The architecture design is based on techniques and patterns used in game industry. Game is written in C++, SFML library is used for graphics and inputs, Box2D library takes care of physics. Enemies' artificial intelligence applies standard algorithms used in videogame industry. Human players and metrics are used for evaluation of final game and enemies' intelligence.

Keywords

game, engine, artificial intelligence, SFML, Box2D

Department
Degree Programme
Information Technology, Field of Study Intelligent Systems
Files
Status
defended, grade E
Date
14 July 2020
Reviewer
Committee
Rogalewicz Adam, doc. Mgr., Ph.D. (DITS FIT BUT), předseda
Bidlo Michal, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Burget Lukáš, doc. Ing., Ph.D. (DCGM FIT BUT), člen
Hradiš Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Hrubý Martin, Ing., Ph.D. (DITS FIT BUT), člen
Rozman Jaroslav, Ing., Ph.D. (DITS FIT BUT), člen
Citation
TOMEČKO, Lukáš. Hra s agenty na bázi umělé inteligence. Brno, 2020. Master's Thesis. Brno University of Technology, Faculty of Information Technology. 2020-07-14. Supervised by Janoušek Vladimír. Available from: https://www.fit.vut.cz/study/thesis/23192/
BibTeX
@mastersthesis{FITMT23192,
    author = "Luk\'{a}\v{s} Tome\v{c}ko",
    type = "Master's thesis",
    title = "Hra s agenty na b\'{a}zi um\v{e}l\'{e} inteligence",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2020,
    location = "Brno, CZ",
    language = "slovak",
    url = "https://www.fit.vut.cz/study/thesis/23192/"
}
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