Thesis Details

Procedurálně generovaná krajina ve fragment shaderu

Master's Thesis Student: Leitner Denis Academic Year: 2021/2022 Supervisor: Chlubna Tomáš, Ing.
Language
Slovak
Abstract

This thesis deals with rendering of procedurally generated landscape without the use of input geometry or textures. It describes techniques for generation and realistic rendering of natural outdoor scenes. These techniques include terrain generation and realistic atmosphere and cloud rendering. Thesis also describes the use of raymarching for terrain and shadow rendering and realistic lighting for terrain which includes ambient and indirect light approximation.

Keywords

procedurally generated graphics, procedurally generated terrain, procedural textures, noise, fractal, raymarching, SDF, atmosphere, light scattering, Rayleigh scattering, Mie scattering, clouds, volumetric rendering, fragment shader

Department
Degree Programme
Files
Status
defended, grade B
Date
22 June 2022
Reviewer
Committee
Chudý Peter, doc. Ing., Ph.D. MBA (DCGM FIT BUT), předseda
Bařina David, Ing., Ph.D. (DCGM FIT BUT), člen
Češka Milan, doc. RNDr., Ph.D. (DITS FIT BUT), člen
Grézl František, Ing., Ph.D. (DCGM FIT BUT), člen
Milet Tomáš, Ing., Ph.D. (DCGM FIT BUT), člen
Zemčík Pavel, prof. Dr. Ing. (DCGM FIT BUT), člen
Citation
LEITNER, Denis. Procedurálně generovaná krajina ve fragment shaderu. Brno, 2022. Master's Thesis. Brno University of Technology, Faculty of Information Technology. 2022-06-22. Supervised by Chlubna Tomáš. Available from: https://www.fit.vut.cz/study/thesis/24366/
BibTeX
@mastersthesis{FITMT24366,
    author = "Denis Leitner",
    type = "Master's thesis",
    title = "Procedur\'{a}ln\v{e} generovan\'{a} krajina ve fragment shaderu",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2022,
    location = "Brno, CZ",
    language = "slovak",
    url = "https://www.fit.vut.cz/study/thesis/24366/"
}
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