Thesis Details
Virtuální kovář
This thesis deals with creation of an application for demonstration of smithing for virtual reality platforms. The purpose of the application is to present historical smithing craft with the help of modern technologies from the first person's view. The thesis researches realistic simulation methods used in smithing techniques and an appropriate way of visualising a metal object. The application implements a 3D simulation of heating and deformation of forging materials using user-controlled forging tools in virtual reality. Partial heating of the metal is visualized by procedural material. The user experience is enhanced by added audio and haptic feedback. The final application is created in Unity framework and is developed for Oculus Rift virtual reality set.
Unity, virtual reality, Blender, blacksmith simulator, mesh deformation, Oculus Rift
Bařina David, Ing., Ph.D. (DCGM FIT BUT), člen
Češka Milan, doc. RNDr., Ph.D. (DITS FIT BUT), člen
Grézl František, Ing., Ph.D. (DCGM FIT BUT), člen
Milet Tomáš, Ing., Ph.D. (DCGM FIT BUT), člen
@mastersthesis{FITMT24682, author = "M\'{a}ria Halamov\'{a}", type = "Master's thesis", title = "Virtu\'{a}ln\'{i} kov\'{a}\v{r}", school = "Brno University of Technology, Faculty of Information Technology", year = 2022, location = "Brno, CZ", language = "slovak", url = "https://www.fit.vut.cz/study/thesis/24682/" }