Thesis Details
Počítačová hra pro boj se suchem v Unity
The aim of this bachelor's thesis is a design and implementation of an entertaining and educational computer game. It is a simplified view of the complex issue of climate change. Nowadays we are surrounded by technology more than ever and the idea of bringing the issue of water retention in the landscape to the general public is proposed. The game consists of a map that is divided into game fields of different types and the user can take actions on them that lead to an increase in water retention. During the game the user learns more information about this issue. The Unity game engine was chosen for the implementation. The game object models were created in Blender.
computer game, turn-based game, educational game, Unity, Blender, water retention, user interface
Bidlo Michal, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Hliněná Dana, doc. RNDr., Ph.D. (DMAT FEEC BUT), člen
Musil Miloš, Ing., Ph.D. (DIFS FIT BUT), člen
Rogalewicz Adam, doc. Mgr., Ph.D. (DITS FIT BUT), člen
@bachelorsthesis{FITBT25011, author = "Dominik Petrjano\v{s}", type = "Bachelor's thesis", title = "Po\v{c}\'{i}ta\v{c}ov\'{a} hra pro boj se suchem v Unity", school = "Brno University of Technology, Faculty of Information Technology", year = 2022, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/25011/" }