Thesis Details

Generátor žalářů pro Unreal Engine

Bachelor's Thesis Student: Mořkovský Samuel Academic Year: 2021/2022 Supervisor: Starka Tomáš, Ing.
English title
Dungeon Generator for Unreal Engine
Language
Czech
Abstract

The work's purpose is to design and implement dungeon generator for a game engine Unreal Engine version 4. Plugin was selected as a form of work's result, which allows to integrate generator into an already existing project without the need to modify any source code. Parameters modifying the process of generation are passed from the user interface of Unreal Engine. Result of the process is a set of rooms and corridors connecting the rooms in a way that every room can be visited. All these objects are represented by 3D models in current level.

Keywords

procedural generation, Unreal Engine 4, dungeon, plugin, game engine, dungeon generator, delaunay triangulation

Department
Degree Programme
Files
Status
not defended
Date
13 June 2022
Reviewer
Committee
Čadík Martin, doc. Ing., Ph.D. (DCGM FIT BUT), předseda
Květoňová Šárka, Ing., Ph.D. (DIFS FIT BUT), člen
Orság Filip, Ing., Ph.D. (DITS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Vašíček Zdeněk, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Citation
MOŘKOVSKÝ, Samuel. Generátor žalářů pro Unreal Engine. Brno, 2022. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2022-06-13. Supervised by Starka Tomáš. Available from: https://www.fit.vut.cz/study/thesis/25153/
BibTeX
@bachelorsthesis{FITBT25153,
    author = "Samuel Mo\v{r}kovsk\'{y}",
    type = "Bachelor's thesis",
    title = "Gener\'{a}tor \v{z}al\'{a}\v{r}\r{u} pro Unreal Engine",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2022,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/25153/"
}
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