Thesis Details

Generování a zobrazování rozsáhlých voxelových scén

Master's Thesis Student: Čejchan Daniel Academic Year: 2018/2019 Supervisor: Matýšek Michal, Ing.
English title
Generating and Rendering of Large Voxel-Based Scenes
Language
Czech
Abstract

This thesis focuses on creating an application for procedural generation and visualisation of a volumetric terrain using the OpenGL library. The terrain is considered to be mostly static, however with a possibility of modification of individual voxels. The project seeks a compromise between rendering performance and the aesthetics. The design is led in a way so that it could be further used as a foundation for a game. An emphasis is put on accelerating used methods on the GPU.

Keywords

voxels, volumetric terrain, procedural generation, OpenGL

Department
Degree Programme
Information Technology, Field of Study Intelligent Systems
Files
Status
defended, grade B
Date
20 June 2019
Reviewer
Committee
Zbořil František, doc. Ing., Ph.D. (DITS FIT BUT), předseda
Bařina David, Ing., Ph.D. (DCGM FIT BUT), člen
Bidlo Michal, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Burget Lukáš, doc. Ing., Ph.D. (DCGM FIT BUT), člen
Češka Milan, prof. RNDr., CSc. (DITS FIT BUT), člen
Šeda Miloš, prof. RNDr. Ing., Ph.D. (FME BUT), člen
Citation
ČEJCHAN, Daniel. Generování a zobrazování rozsáhlých voxelových scén. Brno, 2019. Master's Thesis. Brno University of Technology, Faculty of Information Technology. 2019-06-20. Supervised by Matýšek Michal. Available from: https://www.fit.vut.cz/study/thesis/22220/
BibTeX
@mastersthesis{FITMT22220,
    author = "Daniel \v{C}ejchan",
    type = "Master's thesis",
    title = "Generov\'{a}n\'{i} a zobrazov\'{a}n\'{i} rozs\'{a}hl\'{y}ch voxelov\'{y}ch sc\'{e}n",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2019,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/22220/"
}
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