Thesis Details

Procedurální generování krajiny v Unity

Bachelor's Thesis Student: Vymer Dennis Academic Year: 2019/2020 Supervisor: Milet Tomáš, Ing., Ph.D.
English title
Procedural Generation of Terrain in Unity
Language
Czech
Abstract

This bachalor thesis is about procedural terrain generation. The goal is to design and implement an aplication that can generate a landscape based on user input. The work includes generation of an elevation map and water areas, the application of textures, vegetation placement and the simulation of erosion. Emphasis is placed on the user interface when creatin an elevation map, as the elevation map affects all subsequent steps.

Keywords

3D, procedural generation, procedural landscape generation, node editor, Unity, C#

Department
Degree Programme
Information Technology
Files
Status
defended, grade A
Date
8 July 2020
Reviewer
Committee
Vašíček Zdeněk, doc. Ing., Ph.D. (DCSY FIT BUT), předseda
Kočí Radek, Ing., Ph.D. (DITS FIT BUT), člen
Křivka Zbyněk, Ing., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Citation
VYMER, Dennis. Procedurální generování krajiny v Unity. Brno, 2020. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2020-07-08. Supervised by Milet Tomáš. Available from: https://www.fit.vut.cz/study/thesis/23096/
BibTeX
@bachelorsthesis{FITBT23096,
    author = "Dennis Vymer",
    type = "Bachelor's thesis",
    title = "Procedur\'{a}ln\'{i} generov\'{a}n\'{i} krajiny v Unity",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2020,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/23096/"
}
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