Thesis Details

RPG hra v Unity s procedurálními prvky

Bachelor's Thesis Student: Líška Samuel Academic Year: 2021/2022 Supervisor: Milet Tomáš, Ing., Ph.D.
English title
RPG Game in Unity with Procedural Elements
Language
Czech
Abstract

The main objective of this thesis is to create 2D top-down RPG game with a focus on procedural generation in Unity. This thesis contains a summary of information about videogames, procedural content generation, game engines, and Unity itself. This thesis also contains solution design and implementation of the game. Perlin noise and its processing into the biome with the usage of Whittaker diagram has been used. Multiple systems to enhance gameplay are described as well. Lastly, this thesis contains testing and evaluation with a small survey.

Keywords

game development, computer game, procedural generation, RPG elements, Unity, Game, C\#, 2D, navmesh, AI, Perlin Noise

Department
Degree Programme
Information Technology
Files
Status
defended, grade C
Date
13 June 2022
Reviewer
Committee
Čadík Martin, doc. Ing., Ph.D. (DCGM FIT BUT), předseda
Květoňová Šárka, Ing., Ph.D. (DIFS FIT BUT), člen
Orság Filip, Ing., Ph.D. (DITS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Vašíček Zdeněk, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Citation
LÍŠKA, Samuel. RPG hra v Unity s procedurálními prvky. Brno, 2022. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2022-06-13. Supervised by Milet Tomáš. Available from: https://www.fit.vut.cz/study/thesis/24680/
BibTeX
@bachelorsthesis{FITBT24680,
    author = "Samuel L\'{i}\v{s}ka",
    type = "Bachelor's thesis",
    title = "RPG hra v Unity s procedur\'{a}ln\'{i}mi prvky",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2022,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/24680/"
}
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