Thesis Details

Hra pro Oculus Quest

Bachelor's Thesis Student: Kryštůfek Jakub Academic Year: 2021/2022 Supervisor: Pomikálek Jiří, Ing.
English title
Game for Oculus Quest
Language
Czech
Abstract

The aim of this bachelor thesis is to create a prototype of a videogame in virtual reality for target platform Oculus Quest 2. The game was created with game engine Unity with emphasis on optimalization and extensibility of implemented systems. Within the implemented game was created system of autonomous agents via finite state machines and planning architecture goal-oriented action planning. One of the most insteresting game mechanics is fire propagation system implemented with cellular automaton.

Keywords

Unity, Virtual reality, VR, game, game prototype, C#, GOAP, FSM, automatons, finitestate machine, cellular automaton, fire spread, multi-agent system, autonomous agents

Department
Degree Programme
Files
Status
defended, grade B
Date
15 June 2022
Reviewer
Committee
Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT), předseda
Kočí Radek, Ing., Ph.D. (DITS FIT BUT), člen
Křivka Zbyněk, Ing., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Vašíček Zdeněk, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Citation
KRYŠTŮFEK, Jakub. Hra pro Oculus Quest. Brno, 2022. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2022-06-15. Supervised by Pomikálek Jiří. Available from: https://www.fit.vut.cz/study/thesis/24966/
BibTeX
@bachelorsthesis{FITBT24966,
    author = "Jakub Kry\v{s}t\r{u}fek",
    type = "Bachelor's thesis",
    title = "Hra pro Oculus Quest",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2022,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/24966/"
}
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