Thesis Details
Počítačová hra pro boj se suchem v Unity
This bachelor's thesis focuses on the design and development of the game in the Unity gaming engine. Game has the task of being educational. The player has the opportunity to familiarize himself with the different circumstances, which result on the profitability of the village and the retention of water in the country. The aim of the game is to map a small village above which it is possible to convert individual fields for other types. With simple models, characteristic calculations and rules, it is possible to monitor the impact of these changes on the profitability of the village and the retention of water in the country.
Unity, Unity3D, Blender, C#, game mechanics, drought of the country, computer game development, village development in time, game design, educational games
Bidlo Michal, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Hliněná Dana, doc. RNDr., Ph.D. (DMAT FEEC BUT), člen
Musil Miloš, Ing., Ph.D. (DIFS FIT BUT), člen
Rogalewicz Adam, doc. Mgr., Ph.D. (DITS FIT BUT), člen
@bachelorsthesis{FITBT25010, author = "Daniel Olear\v{c}in", type = "Bachelor's thesis", title = "Po\v{c}\'{i}ta\v{c}ov\'{a} hra pro boj se suchem v Unity", school = "Brno University of Technology, Faculty of Information Technology", year = 2022, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/25010/" }