Thesis Details

Návrh a implementace hry pro konzoli Nintendo Game Boy

Bachelor's Thesis Student: Krejčíř Štěpán Academic Year: 2021/2022 Supervisor: Čadík Martin, doc. Ing., Ph.D.
English title
Design and Implementation of a Game for Nintendo Game Boy
Language
Czech
Abstract

This bachelor's thesis briefly introduces the reader to the context surrounding the launch of the handheld console Nintendo Game Boy. It focuses on the development process for this console, lists the console's quirks that are essential to know in order to write effective code, and suggests solutions to some common problems. The practical part describes the design and implementation of a rhythm game for Game Boy using C language and GBDK-2020 toolkit.

Keywords

game, Nintendo, Game Boy, game console, handheld, 8-bit, game design, game development, GBDK, C language

Department
Degree Programme
Files
Status
defended, grade A
Date
13 June 2022
Reviewer
Committee
Čadík Martin, doc. Ing., Ph.D. (DCGM FIT BUT), předseda
Květoňová Šárka, Ing., Ph.D. (DIFS FIT BUT), člen
Orság Filip, Ing., Ph.D. (DITS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Vašíček Zdeněk, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Citation
KREJČÍŘ, Štěpán. Návrh a implementace hry pro konzoli Nintendo Game Boy. Brno, 2022. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2022-06-13. Supervised by Čadík Martin. Available from: https://www.fit.vut.cz/study/thesis/25190/
BibTeX
@bachelorsthesis{FITBT25190,
    author = "\v{S}t\v{e}p\'{a}n Krej\v{c}\'{i}\v{r}",
    type = "Bachelor's thesis",
    title = "N\'{a}vrh a implementace hry pro konzoli Nintendo Game Boy",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2022,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/25190/"
}
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