Publikace
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2024
CHLUBNA Tomáš, MILET Tomáš a ZEMČÍK Pavel. Automatic 3D-Display-Friendly Scene Extraction from Video Sequences and Optimal Focusing Distance Identification. Multimedia Tools and Applications, roč. 83, č. 7, 2024, s. 1-29. ISSN 1573-7721.
DetailCHLUBNA Tomáš, ZEMČÍK Pavel a MILET Tomáš. Efficient Random-Access GPU Video Decoding for Light-Field Rendering. Journal of Visual Communication and Image Representation, roč. 2024, č. 102, s. 1-14. ISSN 1047-3203.
DetailCHLUBNA Tomáš, MILET Tomáš a ZEMČÍK Pavel. How Capturing Camera Trajectory Distortion Affects User Experience on Looking Glass 3D Display. Multimedia Tools and Applications, roč. 2024, č. 83, s. 20265-20287. ISSN 1573-7721.
DetailCHLUBNA Tomáš, MILET Tomáš a ZEMČÍK Pavel. Lightweight All-Focused Light Field Rendering. Computer Vision and Image Understanding, roč. 244, č. 7, 2024, s. 7-8. ISSN 1077-3142.
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2023
CHLUBNA Tomáš, MILET Tomáš, ZEMČÍK Pavel a KULA Michal. Real-Time Light Field Video Focusing and GPU Accelerated Streaming. Journal of Signal Processing Systems, roč. 95, č. 6, 2023, s. 703-719. ISSN 1939-8115.
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2022
BAŘINA David, ŠOLONY Marek, CHLUBNA Tomáš, DLABAJA Drahomír, KLÍMA Ondřej a ZEMČÍK Pavel. Comparison of light field compression methods. Multimedia Tools and Applications, roč. 81, č. 2, 2022, s. 2517-2528. ISSN 1573-7721.
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2021
CHLUBNA Tomáš, MILET Tomáš a ZEMČÍK Pavel. Real-time per-pixel focusing method for light field rendering. Computational Visual Media, roč. 2021, č. 7, s. 319-333. ISSN 2096-0662.
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2019
BAŘINA David, CHLUBNA Tomáš, ŠOLONY Marek, DLABAJA Drahomír a ZEMČÍK Pavel. Evaluation of 4D Light Field Compression Methods. In: International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), Part I. Computer Science Research Notes (CSRN), roč. 2019. Plzeň: Union Agency, 2019, s. 55-61. ISBN 978-80-86943-37-4.
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