Detail výsledku
Screensaver in the Context of Game Theory: The Ambient mode of Digital Art the Machine as an Autonomus Player
        JAVŮREK, T. Screensaver in the Context of Game Theory: The Ambient mode of Digital Art the Machine as an Autonomus Player. In The Art of Screensavers. 2020. p. 93-103.  ISBN: 978-80-214-5909-0.
    
                Typ
            
        
                kapitola, resp. kapitoly v odborné knize
            
        
                Jazyk
            
        
                anglicky
            
        
            Autoři
            
        
                Javůrek Tomáš, Mgr., Ph.D., AFO (FaVU), FaVU (FaVU), KAT (FaVU)
            
        
                    Abstrakt
            
        The essay deals with the analogy between video games and computer screensavers from the perspective of Alexander R. Galloway's game theory. The crucial moment of the main intersection has been seen in the ambient mode of video game and the screensaver as the ambient mode of computers.
                Klíčová slova
            
        screensaver; computer; video game; ambient mode;
                Rok
            
            
                    2020
                    
                
            
                    Strany
                
            
                        93–103
                
            
                        Kniha
                
            
                    The Art of Screensavers
                
            
                    ISBN
                
            
                    978-80-214-5909-0
                
            
                    BibTeX
                
            @inbook{BUT170043,
  author="Tomáš {Javůrek}",
  title="Screensaver in the Context of Game Theory: The Ambient mode of Digital Art the Machine as an Autonomus Player",
  booktitle="The Art of Screensavers",
  year="2020",
  pages="93--103",
  isbn="978-80-214-5909-0"
}
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