Detail výsledku

Screensaver in the Context of Game Theory: The Ambient mode of Digital Art the Machine as an Autonomus Player

JAVŮREK, T. Screensaver in the Context of Game Theory: The Ambient mode of Digital Art the Machine as an Autonomus Player. In The Art of Screensavers. 2020. p. 93-103. ISBN: 978-80-214-5909-0.
Typ
kapitola, resp. kapitoly v odborné knize
Jazyk
anglicky
Autoři
Javůrek Tomáš, Mgr., Ph.D., AFO (FaVU), FaVU (FaVU), KAT (FaVU)
Abstrakt

The essay deals with the analogy between video games and computer screensavers from the perspective of Alexander R. Galloway's game theory. The crucial moment of the main intersection has been seen in the ambient mode of video game and the screensaver as the ambient mode of computers.

Klíčová slova

screensaver; computer; video game; ambient mode;

Rok
2020
Strany
93–103
Kniha
The Art of Screensavers
ISBN
978-80-214-5909-0
BibTeX
@inbook{BUT170043,
  author="Tomáš {Javůrek}",
  title="Screensaver in the Context of Game Theory: The Ambient mode of Digital Art the Machine as an Autonomus Player",
  booktitle="The Art of Screensavers",
  year="2020",
  pages="93--103",
  isbn="978-80-214-5909-0"
}
Pracoviště
Nahoru