Detail výsledku
Cache-Based Parallel Particle Rendering Engine
TIŠNOVSKÝ, P.; HEROUT, A.; ZEMČÍK, P. Cache-Based Parallel Particle Rendering Engine. ElectronicsLetters.com - http://www.electronicsletters.com, 2003, vol. 2003, no. 1, 8 p. ISSN: 1213-161X.
Typ
článek v časopise
Jazyk
anglicky
Autoři
Abstrakt
Current hardware graphics rendering engines efficiently process hugeamount of triangle data, but are not as suitable when operating onpoint-based scenes. This paper presents an architectural design forpoint-based rendering. We are using a previously developed hardwaremodel featuring FPGA, DSP and CAM memory.
Klíčová slova
particle, surfel, particle renderer, particle rendering engine, FieldProgrammable Gate Array - FPGA, Content Addressable Memory - CAM,Digital Signal Processor - DSP, Programmable Switching Matrix - PSM,Configurable Logic Block - CLB, cache, spatial data locality
Rok
2003
Strany
8
Časopis
ElectronicsLetters.com - http://www.electronicsletters.com, roč. 2003, č. 1, ISSN 1213-161X
Kniha
Electronics Letters
BibTeX
@article{BUT42291,
author="Pavel {Tišnovský} and Adam {Herout} and Pavel {Zemčík}",
title="Cache-Based Parallel Particle Rendering Engine",
journal="ElectronicsLetters.com - http://www.electronicsletters.com",
year="2003",
volume="2003",
number="1",
pages="8",
issn="1213-161X"
}
Projekty
Algoritmy počítačové grafiky s podporou FPGA, GAČR, Standardní projekty, GA102/02/0507, zahájení: 2002-01-01, ukončení: 2003-12-31, ukončen
Výzkumné skupiny
Výzkumná skupina počítačové grafiky (VZ GRAPH)
Pracoviště